List of Talents
List of Talents
Each talent costs 10 XP, to buy, and 8 XP to upgrade.
opens the dancing abilities, and gives one dance style to player. Dancing takes up one turn and adds a buff to a chosen ally with a successful artistry + alertness.
Allows plater to attack and dance at the same time, wile dancing allowing two dance styles to be accessible by player.
Allows player to move wile dancing at the same time, the player is also allowed three dance styles to use.
Allows player to dodge with a successful agility + athletics with a hard difficulty this takes one turn.
Allows player to make a dodge roll for the first attack without taking a turn.
Allows player to make a dodge roll every attack.
Opens the magic abilities, and gives one magic element to player, casting takes one turn and deals damage with a successful intelligence + magic roll.
Allows player to cast an element and keep it active for multiple turns. ex: casting a fire ball and using it as light for more than one turn, however only one spell can be active at the same time.
Allows player to cast magic without losing strain.
Opens the melee abilities and gives one weapon style to player, a melee attack takes one turn up with a success of strength + melee roll.
Allows player to swing weapon so it hits all enemies with a 130 degrees around the player.
If player dealt damage that was totally absorbed by the enemies armor, player deals 1d4 stun damage.
Allows the player to pray once per day for 1d2 plot points with a successful willpower + artistry verses medium difficulty.
Player gains 1d4 plot points rather than 1d2
Player gains 1d6 plot points rather than 1d4
Adds +1d2 to the damage dice pool for each turn spent aiming at target
player no longer needs to spend a turn reloading string weapons or grabbing another weapon
Player can attack with a ranged weapon twice per turn
Takes one turn to block an oncoming attack with a shield, with a strength + shield check verses a hard difficulty.
Allows player to use shield freely from the first attackers attack without taking a turn.
Player can use shield with all attacks without taking a single turn up.
Opens the unarmed abilities and gives the player a one fighting style, takes one turn to attack with a agility + unarmed roll
Doubles strain damage dealt with an unarmed attack.
Player can use unarmed attacks twice in one turn
Add 5 to the total HP of the players character
Add 10 to the total HP of the players character
Add 20 to the total HP of the players character
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