Anima

Anima
Photo on 8 17 11 at 1.34 pm

Anima are one of hardest races to play due to the large number of sub races, and cultural, political and racial discrimination. The anima have five tribes, all of which nomadically live differently. The first family is the Caninum tribe, a tribe of doglike hunters and shamans. Their totem is wrath, giving them the blessing of strength and the curse of uncontrollable rage. The second tribe is the tribe is the Felnum tribe, a tribe of catlike warriors and dancers. Their totem is fear, giving them the blessing of alertness, and the curse of uncontrollable dread. The third tribe is the Rodum tribe, a smaller tribe of rodentlike shamans and alchemists. Their totem is Hate giving them the blessing of intelligence but the curse of uncontrollable envy. The fourth tribe is the Primum tribe, a tribe of monkeylike warriors and tricksters. Their totem is jealousy, which gives them the blessing of agility, but the curse of uncontrollable desire to trick others. The last tribe the Cloveum tribe, is a tribe of dancers and lovers. Their totem is lust which gives them the blessing of charm

Rivalry

Moon elves, the Sorcerers guild

Racial trait

+claws/talons/horns/teeth (gains a natural weapon at all times)
+Natures child (gain covert bonuses from being in the wild)
–Emotional (all emotions and instincts are much stronger to the anima, angers become horrible rages, and sadness becomes long depressions)
–Superstitious (often will not go to some places, will not do some actions etc… under their superstitious beliefs)

Upbringing

none (nomadic) +1d2 to athletics

Religion

Terranism (trains in the alchemy trait, and adds the reincarnation white element)

Guild

none

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Anima

Mayda GregoryDuVall