White Magic

Photo on 8 18 11 at 9.39 am  2

White Magic Element Chart

Element = Light
Range = 50/10
Damage = 1d6
Effect = Can heal self or another ally in battle for 1d6 hit points.
Difficulty = 11

Element = Crystal
Range = 25/5
Damage = 1d6
Effect = Adds 1d2 to any skill to any character for one turn.
Difficulty = 7

Element = Wind
Range = 25/5
Damage = 1d6
Effect = Blows an enemy back one square.
Difficulty = 7

Modifying Elements
Each improvement added to an element will add 2 to the total difficulty, so it is strongly suggested that you pick an element without modification just in case you find that your skill level is too low. As a character you can only have one element and as many modifications as your intelligence trait.
-Increasing the total aria of effect of a spell is +2 to difficulty per multiple of 15 feet or multiple of 3 squares.
-Increasing the total damage of a spell is +2 to difficulty per d2 damage die upgrade.
-Increasing the total effect time of a spell is +2 to difficulty per turn.
-Increasing the total range of a spell is +2 to difficulty per 10 feet or 2 squares

and to go back go Here

White Magic

Mayda GregoryDuVall